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ขายหนังสือ Inside Steve's Brain, Getting Things Done, Design by Number | ขายหนังสือ Inside Steve's Brain, Getting Things Done, Design by Number |
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| Written by PHz | ||||||||||||||||
| Tuesday, 21 July 2009 | ||||||||||||||||
สนใจติดต่อ email This e-mail address is being protected from spam bots, you need JavaScript enabled to view it ขออนุญาติใช้พื้นที่ส่วนตัวนี้ขายของ เนื่องจากชอบอ่าน
ชอบซื้อหนังสือ แต่ไม่ชอบเก็บวัตถุ
ก็เลยคิดว่าการขายออกเป็นการแบ่งปันและกระจายของรักของผมได้ดีที่สุดครับ
เล่มแรก Inside Steve's Brain 350 บาท พร้อมจัดส่ง ปกอาจเยินไปนิดหน่อยเนื่องมาจากการขนส่งตั้งแต่ Amazon แต่ส��าพกระดาษและปกด้านในสมบูรณ์มาก
Steve Jobs has turned his personality traits into a business philosophy. HereÙs how he does it.
อีกเล่มคือ Design by Numbers โดย John Maeda แนวคิดของ DBN นี่ ถือว่าเป็นต้นแบบให้ Processing.org ด้วยครับ
ขายที่ 350 บาทรวมค่าจัดส่ง ปกไม่สมบูรณ์ 100% แต่กระดาษด้านในสมบูรณ์มากๆ เพราะแทบไม่ได้เปิดอ่านเลยครับ
Most art and technology projects pair artists with engineers or scientists: the artist has the conception, and the technical person provides the know-how. John Maeda is an artist and a computer scientist, and he views the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is a reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists. Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book. He introduces a programming language and development environment, available on the Web, which can be freely downloaded or run directly within any JAVA-enabled Web browser. Appropriately, the new language is called DBN (for "design by numbers"). Designed for "visual" people--artists, designers, anyone who likes to pick up a pencil and doodle--DBN has very few commands and consists of elements resembling those of many other languages, such as LISP, LOGO, C/JAVA, and BASIC. Throughout the book Maeda emphasizes the importance--and delights--of understanding the motivation behind computer programming, as well as the many wonders that emerge from well-written programs. Sympathetic to the "mathematically challenged," he places minimal emphasis on mathematics in the first half of the book. Because computation is inherently mathematical, the books second half uses intermediate mathematical concepts that generally do not go beyond high-school algebra. The reader who masters the skills so clearly set out by Maeda will be ready to exploit the true character of digital media design. ![]() Brendan Dawes ส��าพค่อนข้างใหม่ครับ 450 บาท พร้อมจัดส่ง Creativity is an innate human impulse, many people believe, something we’re born with but too often “grow out of” as adult lives make more and more demands. Fortunately for us, the creative drive continues to run strong in legendary designer Brendan Dawes. Habitually alert to the happy accident, and possessed of highly eclectic interests and a quirky wit, he has happened into his perfect career. Around this habit–call it a philosophy–of asking, “Why does this have to be this way? What if . . .,” Dawes has built magneticNorth, an acclaimed Web and interaction design practice, based in Manchester, U.K. In this unique book, Dawes invites readers inside a series of his personal projects to get a view of his process--his creative seeing, making, and playing. He encourages designers to look beyond the normal tools of their trade to find inspiration in the most unlikely of places: tubs of children’s clay, anonymous notes, household plumbing fixtures, jazz music, snow globes, fast-food take-out bags, airport departure gates, and more. Brilliant, original, and always grounded in the needs of users, Dawes shares both the techniques he has created and the key lessons he has learned in design: why comfort is the enemy of creativity; how mistakes can be celebrated instead of feared, and how to strip design to its purest and most powerful forms. Known worldwide for his entertaining and inspirational presentations, Dawes now brings profound insights to a book that is certain to become a classic inspiration for designers of every type. Brendan Dawes is Creative Director of the interactive design group magneticNorth, based in Manchester, UK. His clients include the Walt Disney Co., the BBC, Kellogg’s, and Coca-Cola. Dawes’ work has been featured in numerous journals, including idN, Creative Review, MacUser, Computer Arts, Create, The Guardian, and Communications Arts. He was also featured in New Masters of Flash and other books, and is the author of Flash ActionScript for Designers: Dra,g Slide, Fade. Dawes spends much of the year speaking at conferences around the world, including the HOW Design Conference and Flashforward .
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!
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ล่าสุดไปแล้วสองเล่มคือ game audio กับ design by number |
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แสดดด เล่มนั้น 1. มีแปลไทยบน Google 2. กูต้องไปซื้อมาจาก SG ราคามันต้องแพงแน่นอน จ่ายได้ ก็ขายได้ |
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