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ขายหนังสือ Inside Steve's Brain, Getting Things Done, Design by Number PDF Print
Written by PHz   
Tuesday, 21 July 2009
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ขออนุญาติใช้พื้นที่ส่วนตัวนี้ขายของ เนื่องจากชอบอ่าน ชอบซื้อหนังสือ แต่ไม่ชอบเก็บวัตถุ ก็เลยคิดว่าการขายออกเป็นการแบ่งปันและกระจายของรักของผมได้ดีที่สุดครับ

 

เล่มแรก Inside Steve's Brain 350 บาท พร้อมจัดส่ง ปกอาจเยินไปนิดหน่อยเนื่องมาจากการขนส่งตั้งแต่ Amazon แต่ส��าพกระดาษและปกด้านในสมบูรณ์มาก

 

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Steve Jobs has turned his personality traits into a business philosophy. HereÙs how he does it.
 
ItÙs hard to believe that one man revolutionized computers in the 1970s and Ù80s (with the Apple II and the Mac), animated movies in the 1990s (with Pixar), and digital music in the 2000s (with the iPod and iTunes). No wonder some people worship him like a god. On the other hand, stories of his epic tantrums and general bad behavior are legendary.
 
Inside SteveÙs Brain cuts through the cult of personality that surrounds Jobs to unearth the secrets to his unbelievable results. It reveals the real Steve Jobs—not his heart or his famous temper, but his mind. So whatÙs really inside SteveÙs brain? According to Leander Kahney, who has covered Jobs since the early 1990s, itÙs a fascinating bundle of contradictions.
 
Jobs is an elitist who thinks most people are bozos—but he makes gadgets so easy to use, a bozo can master them.
 
HeÙs a mercurial obsessive with a filthy temper—but he forges deep partnerships with creative geniuses like Steve Wozniak, Jonathan Ive, and John Lasseter.
 
HeÙs a Buddhist and anti-materialist—but he produces mass-market products in Asian factories, and he promotes them with absolute mastery of the crassest medium, advertising.
 
In short, Jobs has embraced the traits that some consider flaws—narcissism, perfectionism, the desire for total control—to lead Apple and Pixar to triumph against steep odds. And in the process, he has become a self-made billionaire.
 
In Inside SteveÙs Brain, Kahney distills the principles that guide Jobs as he launches killer products, attracts fanatically loyal customers, and manages some of the worldÙs most powerful brands.
 
The result is this unique book about Steve Jobs that is part biography and part leadership guide, and impossible to put down. It gives you a peek inside SteveÙs brain, and might even teach you something about how to build your own culture of innovation.
 
อีกเล่มคือ Design by Numbers โดย John Maeda แนวคิดของ DBN นี่ ถือว่าเป็นต้นแบบให้ Processing.org ด้วยครับ

ขายที่ 350 บาทรวมค่าจัดส่ง ปกไม่สมบูรณ์ 100% แต่กระดาษด้านในสมบูรณ์มากๆ เพราะแทบไม่ได้เปิดอ่านเลยครับ

 
Most art and technology projects pair artists with engineers or scientists: the artist has the conception, and the technical person provides the know-how. John Maeda is an artist and a computer scientist, and he views the computer not as a substitute for brush and paint but as an artistic medium in its own right. Design By Numbers is a reader-friendly tutorial on both the philosophy and nuts-and-bolts techniques of programming for artists. Practicing what he preaches, Maeda composed Design By Numbers using a computational process he developed specifically for the book. He introduces a programming language and development environment, available on the Web, which can be freely downloaded or run directly within any JAVA-enabled Web browser. Appropriately, the new language is called DBN (for "design by numbers"). Designed for "visual" people--artists, designers, anyone who likes to pick up a pencil and doodle--DBN has very few commands and consists of elements resembling those of many other languages, such as LISP, LOGO, C/JAVA, and BASIC. Throughout the book Maeda emphasizes the importance--and delights--of understanding the motivation behind computer programming, as well as the many wonders that emerge from well-written programs. Sympathetic to the "mathematically challenged," he places minimal emphasis on mathematics in the first half of the book. Because computation is inherently mathematical, the books second half uses intermediate mathematical concepts that generally do not go beyond high-school algebra. The reader who masters the skills so clearly set out by Maeda will be ready to exploit the true character of digital media design.



Analog In, Digital Out: Brendan Dawes on Interaction Design (VOICES)
Brendan Dawes
ส��าพค่อนข้างใหม่ครับ 450 บาท พร้อมจัดส่ง
Creativity is an innate human impulse, many people believe, something we’re born with but too often “grow out of” as adult lives make more and more demands. Fortunately for us, the creative drive continues to run strong in legendary designer Brendan Dawes. Habitually alert to the happy accident, and possessed of highly eclectic interests and a quirky wit, he has happened into his perfect career. Around this habit–call it a philosophy–of asking, “Why does this have to be this way? What if . . .,” Dawes has built magneticNorth, an acclaimed Web and interaction design practice, based in Manchester, U.K. In this unique book, Dawes invites readers inside a series of his personal projects to get a view of his process--his creative seeing, making, and playing. He encourages designers to look beyond the normal tools of their trade to find inspiration in the most unlikely of places: tubs of children’s clay, anonymous notes, household plumbing fixtures, jazz music, snow globes, fast-food take-out bags, airport departure gates, and more. Brilliant, original, and always grounded in the needs of users, Dawes shares both the techniques he has created and the key lessons he has learned in design: why comfort is the enemy of creativity; how mistakes can be celebrated instead of feared, and how to strip design to its purest and most powerful forms. Known worldwide for his entertaining and inspirational presentations, Dawes now brings profound insights to a book that is certain to become a classic inspiration for designers of every type. Brendan Dawes is Creative Director of the interactive design group magneticNorth, based in Manchester, UK. His clients include the Walt Disney Co., the BBC, Kellogg’s, and Coca-Cola. Dawes’ work has been featured in numerous journals, including idN, Creative Review, MacUser, Computer Arts, Create, The Guardian, and Communications Arts. He was also featured in New Masters of Flash and other books, and is the author of Flash ActionScript for Designers: Dra,g Slide, Fade. Dawes spends much of the year speaking at conferences around the world, including the HOW Design Conference and Flashforward .

Audio for Games: Planning, Process, and Production
Alexander Brandon
ราคา 400 บาท พร้อมค่าจัดส่ง
Tired of video games in which the sound lags far behind the rest of the user's experience? If so, and if you're ready to do better, you need this forward-looking volume! In these pages, sound artist extraordinaire Alexander Brandon provides a broad-ranging exploration of how game audio is created today and how it should be done in the future in order to create groundbreaking audio. After providing a map of the audio development process in Chapter 1, Alexander discusses the basic preproduction, workflow, production, post-production, and technology issues audio designers must address today. Then, after a post-mortem analysis of the audio development process for a game that's currently on the market, Alexander takes a good, hard look at the heights to which video-game audio can be taken in chapters on ideal workflow, technology, and production. Throughout, the focus is on the practical advice you need to create better (and better!) sound!

 
Fundamentals of Audio and Video Programming for Games
Peter Turcan Mike Wasson
ราคา 350 บาท พร้อมค่าจัดส่ง

C++ game developers get everything they need to add sound, music, video cut-scenes, and other special effects to digital games—including reusable code, copyright-free media samples, and expert instruction direct from the Microsoft Windows Media team

 
Getting Things Done: The Art of Stress-Free Productivity
David Allen
ราคา 200 บาทรวมค่าจัดส่ง
In today's world, yesterday's methods just don't work. In Getting Things Done, veteran coach and management consultant David Allen shares the breakthrough methods for stress-free performance that he has introduced to tens of thousands of people across the country. Allen's premise is simple: our productivity is directly proportional to our ability to relax. Only when our minds are clear and our thoughts are organized can we achieve effective productivity and unleash our creative potential. In Getting Things Done Allen shows how to:
 
€ Apply the "do it, delegate it, defer it, drop it" rule to get your in-box to empty
€ Reassess goals and stay focused in changing situations
€ Plan projects as well as get them unstuck
€ Overcome feelings of confusion, anxiety, and being overwhelmed
€ Feel fine about what you're not doing
 
From core principles to proven tricks, Getting Things Done can transform the way you work, showing you how to pick up the pace without wearing yourself down.
 
 
ผมกำลังจะจัดหนังสือใหม่อีกรอบ คิดว่าจะมีของมาปล่อยอีกนะครับ สนใจโปรดติดตามโดย Subscribe Blog นี้หรือ twitter.com/phz
 
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Comments (8)add comment

PHz-unlock said:

ล่าสุดไปแล้วสองเล่มคือ game audio กับ design by number smilies/grin.gif
 
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July 21, 2009
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ปร๋ายยย said:

อยากได้หนังสือ มิยิ้ม อะคับ ขายป่าว หุๆๆๆๆ
 
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July 24, 2009
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PHz - outlaw said:

แสดดด เล่มนั้น

1. มีแปลไทยบน Google

2. กูต้องไปซื้อมาจาก SG ราคามันต้องแพงแน่นอน จ่ายได้ ก็ขายได้ smilies/grin.gif
 
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July 24, 2009
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i0_ said:

shit!!! อยากได้ design by number อะ แต่ไม่ทันซะละ
smilies/cry.gif
 
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July 30, 2009
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i0_ said:

ขอจอง inside steve's brain เลยได้มั้ยอะ
 
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July 30, 2009
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i0_ said:

เออ ลืมถาม แล้วหนังสือ ที่พี่เคยจะขอยืมน่ะคับ ที่เกี่ยวกับ motion graphic (ลืมชื่อโปรแกรมไปแล้ว) จะขายด้วยมั้ย ถ้าขายก็ขออีกเล่มเลยคับ
 
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July 30, 2009
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i0_ said:

นึกออกแล้ววววววว มันคือ "processing" คับ PHz.
 
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July 30, 2009
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PHz-unlock said:

ตอบไปทางอีเมล์แล้วนะครับ smilies/grin.gif
 
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July 30, 2009
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Last Updated ( Tuesday, 21 July 2009 )
 
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